I agree with everything you've got here. I'd say keep the card requirements the same for both teams (magical girls, CLAMP series, etc.), but with the odd team donating only odd cards and vice versa. It's a simple way to differentiate the teams and there's no question of fairness/uneven difficulty like there could be if the requirements differed between teams.
And yep, I think the best way to go to keep things uncomplicated would be easy, quick team divides, like number of characters in username, birth day/month/year, level (say the primary levels are 1-8, fruits are 9-16, etc.), number of mastered decks, etc. Things people can figure out immediately on their own that they would self-report. A sample comment for a "number of characters in username" round could be:
Team: Even (phibby = 6 characters) Donation this week: 1 Stamp #: 8 (I'm donating a card for the #8 requirement) (Card image) deckname02
That way there's no worrying about a sign-up round, and anybody could pop in with a donation easily at any time. I'd also guess that these are ideas that statistically would come out fairly even and hopefully wouldn't result in lopsided teams.
Now the only things I'm waffling on here are weekly vs. biweekly and number of cards per stamp card. I'd originally envisioned this as a biweekly game and made the sample card with that in mind (this was also before the whole team concept as well). I'm trying to hit a good balance of difficulty and participation here. I don't want the stamp card to fill up too quickly, potentially leaving people out of the game, but I also wouldn't want the stamp card to be so big it'd never fill up.
I looked back at the last round of Coloring Book to get a good idea of potential participation. I went through and divided all players who commented by odd/even number of characters in their username. In the first week, the odd team made 13 donations and the even team made 10. In the second week, the odd team made 9 donations and the even team made 10. This would come out to the odd team winning 22-20. Assuming each player could donate to their team's stamp card twice a week (like the Coloring Book rules), a realistic weekly stamp card would have maybe 10-16 cards per team, and a realistic biweekly stamp card would have around 20-24 at current activity levels. I'd like to keep the stamp card number in multiples of 8, just to keep the 8 colors theme we have.
Based on all of that I'm leaning more toward this being a biweekly game for a couple of reasons. For one I think a 10-16 card stamp card would be a little small? Definitely smaller than anything I had previously been thinking of. My other reason for preferring a biweekly game is a little selfish in that it'd just be easier, lol. I'd honestly be afraid of running out of ideas for card requirements and characters and such if I had to think of them once a week. I know repeats are inevitable eventually, but I think burnout might be more likely on a more frequent schedule. Also, a biweekly game would give team members more time to trade cards amongst themselves if necessary.
Just putting all these ideas out there for comments! I'll wrap it up here for now because I really need to get to bed.
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I agree with everything you've got here. I'd say keep the card requirements the same for both teams (magical girls, CLAMP series, etc.), but with the odd team donating only odd cards and vice versa. It's a simple way to differentiate the teams and there's no question of fairness/uneven difficulty like there could be if the requirements differed between teams.
And yep, I think the best way to go to keep things uncomplicated would be easy, quick team divides, like number of characters in username, birth day/month/year, level (say the primary levels are 1-8, fruits are 9-16, etc.), number of mastered decks, etc. Things people can figure out immediately on their own that they would self-report. A sample comment for a "number of characters in username" round could be:
Team: Even (phibby = 6 characters)
Donation this week: 1
Stamp #: 8 (I'm donating a card for the #8 requirement)
(Card image)
deckname02
That way there's no worrying about a sign-up round, and anybody could pop in with a donation easily at any time. I'd also guess that these are ideas that statistically would come out fairly even and hopefully wouldn't result in lopsided teams.
Now the only things I'm waffling on here are weekly vs. biweekly and number of cards per stamp card. I'd originally envisioned this as a biweekly game and made the sample card with that in mind (this was also before the whole team concept as well). I'm trying to hit a good balance of difficulty and participation here. I don't want the stamp card to fill up too quickly, potentially leaving people out of the game, but I also wouldn't want the stamp card to be so big it'd never fill up.
I looked back at the last round of Coloring Book to get a good idea of potential participation. I went through and divided all players who commented by odd/even number of characters in their username. In the first week, the odd team made 13 donations and the even team made 10. In the second week, the odd team made 9 donations and the even team made 10. This would come out to the odd team winning 22-20. Assuming each player could donate to their team's stamp card twice a week (like the Coloring Book rules), a realistic weekly stamp card would have maybe 10-16 cards per team, and a realistic biweekly stamp card would have around 20-24 at current activity levels. I'd like to keep the stamp card number in multiples of 8, just to keep the 8 colors theme we have.
Based on all of that I'm leaning more toward this being a biweekly game for a couple of reasons. For one I think a 10-16 card stamp card would be a little small? Definitely smaller than anything I had previously been thinking of. My other reason for preferring a biweekly game is a little selfish in that it'd just be easier, lol. I'd honestly be afraid of running out of ideas for card requirements and characters and such if I had to think of them once a week. I know repeats are inevitable eventually, but I think burnout might be more likely on a more frequent schedule. Also, a biweekly game would give team members more time to trade cards amongst themselves if necessary.
Just putting all these ideas out there for comments! I'll wrap it up here for now because I really need to get to bed.