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Help!
This is a general request for mod help/a question of general player interest!
The recent Colors Chat has been discussing ideas for new games, and several of us have interest in these two team-based games:
1 - Odds and Evens - Weekly Team-based Co-op/Competition (refined from here)
Each week, there could be two separate "punchcard" layouts of 30-40 specific card traits. For example: a dog or cat, a character with glasses, a blushing character, an orange and purple card, someone who uses a sword, a talking robot, and so on! Players cooperate to fill in as many categories as possible, but one person can only fill two spots (like Coloring Book) so a bit of strategy and possibly trading is needed!
But there are two versions of the punchcard! One requiring odd numbered cards and one requiring even numbered cards. Players are split into either the Odd or Even team and compete to fill their card more than the other! The odd team can only give odd numbered cards for the Odd deck, and the even team can only give Even numbered cards for the Even deck!
Team distribution could be different every week to ensure no team is stacked for too long. For example, players are sorted in week 1 by odd/even number of letters in their dw names! Then week 2, odd/even number for their birthday month! Week 3, odd/even number for the date they joined! Week 4, odd/even number for their age! And so on? In the long run it should end up in a 50/50 split!
Players could get a few random cards for using a card to fill a punchcard slot (like Coloring Book), a bonus if their team fills the whole card, then even more if their team either gets more slots by the end of the round or completes the punchcard first?
2 - Twenty Questions - Round-based Co-op/Competition (refined from here)
A mystery deck is chosen from all of Colors' decks, then players each get one yes/no question per round to help all players as a group try to figure out what deck it is!
Comments are left open, with official mod threads for "Final Questions" and "Final Guesses" so everyone can see each other's questions and coordinate around them, and each round, the previous round's questions are answered and posted so everyone has a tally of what has been asked!
Round 1: Ask a yes/no question and take a random wild stab at the deck if you choose!
Round 2: Get all the answers from Round 1! Take a guess, plus ask an extra question for Round 3 in case nobody gets the answer!
Round 3: Get all the answers from Round 1+2! Take another guess, plus ask an extra question for Round 4 in case nobody gets the answer!
The first player to correctly guess the deck gets a bonus prize which increases the longer the rounds go (so there is incentive for players to want to guess correctly first and win!), but everyone else can also guess the same thing as someone they think is correct, if they want to! It is a team game after all! Once at least one player has guessed the deck correctly, the round ends and another mystery deck is chosen!
Rewards could be based on participation! A small number of cards for asking a question that hasn't already been asked each round, a larger number for guessing correctly, and the bonus prize for being the first to guess right!
The issue is: we are not mods! And we would need a mod to be responsible for posting them!
But what we can do is help provide literally all of the necessary graphics, game description and rules write-ups, templates, lists, and weekly content to run the games to make that part zero effort for you, if you are interested! We would even be willing to keep track or pass out prizes as unofficial helpers - but we need an official mod or helper mod to officially stamp and post!
As a player, too, would you be interested in these games?
Please let us know your thoughts!
I am not sure if we are supposed to use
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Also, do you have any ideas for what would be a good "amount" of cards to give out?
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I believe we were imagining it like Colorseum where it is weekly and goes until the deck is guessed! So it might be Twenty Questions 1-1, 1-2, 1-3, 1-4, then a correct answer, then 2-1?
As for cards, I am not sure! The current games appear to be something like 4-8 cards on average? Perhaps 4 for participation/submitting a question that hasn't been asked, 8 for guessing the correct answer, and 2 cards*weeknumber bonus for the first-guesser bonus?
So for an example, someone guessing the correct answer first on the 3rd week could win 8 cards + 6 cards! Everyone else that round who gets the answer after them gets 8. People who do not guess correctly but do submit a question get 4? So being first is significant, but everybody gets something!
If you were to run it, would you like us to create some graphics or write-ups for you?
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I can make my own graphics, but a rules write-up to go in every post would be helpful (with the caveat that I might make some minor adjustments for clarity). I'm pretty bad explaining things without visual examples, haha.
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[Twenty Questions with TBD 1-1]
It's rumored that [TBD], the famous thief/treasure hunter, has hidden a glorious cache under one of the thousands of Colors decks! But of course s/he isn't making it easy to find which one. Each person gets exactly one hint per week, in the form of a yes/no question! Luckily, you and your friends have come up with the brilliant idea to share information, work together, and split the pot.
Still, only one person can win the race to find the treasure. And as everybody knows, to the first treasure hunter in the room goes the lion's share of the loot!
Gameplay & Rules:
Each game will consist of multiple rounds, posted weekly. Rounds will continue each week until the deck is guessed!
Nothing is screened, to help players work together and co-ordinate questions to their best advantage.
Each round will have two parts: Questions and Guesses.
★ Questions:
- Each player may post one Yes/No question to the Question thread.
- Repeat questions, or questions that cannot be answered with a Yes or No will not count.
- Questions will be gathered and answered at once in the following round, meaning the first round is always blind.
- From the second round and on, answers to all previous Questions will be collected and posted so that all players have a tally of what information has been gathered to guide their guesses!
- Example questions: "Is the deck name a verb?" "Is the deck Special?" "Does it feature a human character?"
★ Guesses:
- Each player may post one official guess to the Guesses thread.
- The guesses may be random at first, but the idea is to narrow them down as more Questions are answered.
- You can guess the same as someone else, if you think they are correct.
- The first player to post a correct guess wins a bonus prize!
Prizes:
★ Players will receive one of the following per round:
- 4 random cards for a valid question, but no correct guesses
- 8 random cards for guessing the correct deck
- 8 random cards plus a bonus 2 cards per round for being the first to guess the correct deck (for example, a 3-round game would be 8 + 2*3 = 14)!
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This will either go up today or tomorrow! I need to take a look at the schedule (and do some work stuff, haha).
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Still working out the kinks, of course, and I might have to do some revising now that we've got the odd/even team factor going on. Just wanted to throw out what I've got in the works for now! Let me know what you think. I'll check back in once I'm back home.
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And I do not think the odd/even team factor would change this very much, aside from having two stamp cards and a race to finish! Fuu from MKR could be the host of the whole competition and looking for magical girls or CLAMP, but Odd team can only give odd numbers and Even team can only give even? And the team divide could be done through plain text - "For this round, your Even or Odd team is determined by (the number of letters in your Dreamwidth name)!"?
Thank you for considering it!!
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Maybe each week the challenges would be different, not just donating cards, just to shuffle up the style, like answering questions from specific mods, or only being able to give odd/even answers with certain amounts of letters, whatnot. I think otherwise, it might seems a little too similar to the Information Exchange, but whatever works! c:
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I agree with everything you've got here. I'd say keep the card requirements the same for both teams (magical girls, CLAMP series, etc.), but with the odd team donating only odd cards and vice versa. It's a simple way to differentiate the teams and there's no question of fairness/uneven difficulty like there could be if the requirements differed between teams.
And yep, I think the best way to go to keep things uncomplicated would be easy, quick team divides, like number of characters in username, birth day/month/year, level (say the primary levels are 1-8, fruits are 9-16, etc.), number of mastered decks, etc. Things people can figure out immediately on their own that they would self-report. A sample comment for a "number of characters in username" round could be:
Team: Even (phibby = 6 characters)
Donation this week: 1
Stamp #: 8 (I'm donating a card for the #8 requirement)
(Card image)
deckname02
That way there's no worrying about a sign-up round, and anybody could pop in with a donation easily at any time. I'd also guess that these are ideas that statistically would come out fairly even and hopefully wouldn't result in lopsided teams.
Now the only things I'm waffling on here are weekly vs. biweekly and number of cards per stamp card. I'd originally envisioned this as a biweekly game and made the sample card with that in mind (this was also before the whole team concept as well). I'm trying to hit a good balance of difficulty and participation here. I don't want the stamp card to fill up too quickly, potentially leaving people out of the game, but I also wouldn't want the stamp card to be so big it'd never fill up.
I looked back at the last round of Coloring Book to get a good idea of potential participation. I went through and divided all players who commented by odd/even number of characters in their username. In the first week, the odd team made 13 donations and the even team made 10. In the second week, the odd team made 9 donations and the even team made 10. This would come out to the odd team winning 22-20. Assuming each player could donate to their team's stamp card twice a week (like the Coloring Book rules), a realistic weekly stamp card would have maybe 10-16 cards per team, and a realistic biweekly stamp card would have around 20-24 at current activity levels. I'd like to keep the stamp card number in multiples of 8, just to keep the 8 colors theme we have.
Based on all of that I'm leaning more toward this being a biweekly game for a couple of reasons. For one I think a 10-16 card stamp card would be a little small? Definitely smaller than anything I had previously been thinking of. My other reason for preferring a biweekly game is a little selfish in that it'd just be easier, lol. I'd honestly be afraid of running out of ideas for card requirements and characters and such if I had to think of them once a week. I know repeats are inevitable eventually, but I think burnout might be more likely on a more frequent schedule. Also, a biweekly game would give team members more time to trade cards amongst themselves if necessary.
Just putting all these ideas out there for comments! I'll wrap it up here for now because I really need to get to bed.
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Perhaps a biweekly game beginning with 24 cards per team? The rounds could always be adjusted later if they fill up too fast, and it is probably better to begin aiming too high than too low? I had just been commenting to
But whatever works best for you would be what works best for us! And never fear on running out of ideas for card requirements, the player pool I am sure is always here to give suggestions! There are also all the Scrapbook deck themes to draw inspiration from!
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And exactly, things can always be adjusted if the stamp cards are filling up too quickly. I had also been thinking of that re: Coloring Book! This past round was actually the first time all of the buckets were filled since I started running the game, and I couldn't tell you the last time they all filled up before that! It's definitely something I'll be keeping an eye on and will change if necessary.
And thanks for all of the suggestions!! Everything looks awesome; I think this game could get super creative, especially with cards themed toward the character on that round's stamp card. lmao at the bonus extra hard round, that is the TRUTH. Bonus double extra hard round: female characters over 30 who aren't the main character's grandmother.
Work for me is going to be crazy up until March 10th or so. I work at a school, and the site visit to get our accreditation renewed for another 5 years is the 6th - 7th, so it's been 10-hour days and working weekends for a while now, ugh. But after that it'll be done (until the next one, haha...ha) and we'll have spring break the following week. So right now I'm planning on posting the first round on March 13th or thereabouts. Just a heads up so it doesn't seem like I'm just sitting on this for a couple weeks, lol.
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I had been thinking of some more logistical things, like ties! If both teams fill their cards, whoever fills first is the obvious winner, but in the event that both teams do not fill their cards but have the same number - perhaps special cards could come into play? Whichever team has more special cards donated wins, so there is some incentive to donate those and a last minute player could swing a whole game!
Other things I had been thinking of are game formats! There is a base format with certain traits but now that you have mentioned the grandmother thing, perhaps special or bonus rounds could have snowballing traits! Or slots 21-24 have "extra hard" slots that count like Special cards in tiebreaking?
1-20: Standard traits, 1 pt normal cards, 2pt Special cards
21-24: Extra hard bonus traits, 2pt normal cards, 3pt Special cards
For example!
1-20: Female characters, CLAMP characters, magical girls, simple traits
21: A female character over 30
22: A female character over 30 who is human
23: A female character over 30 who is human and not the main character's mother or grandmother
24: A female character over 30 who is human and is the main character
So if you had a card with a female character over 30 who is human and the main character, it would be most advantageous to put it into the 24th slot, and not 11!
...though I am uncertain such a unicorn deck exists?
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I had been thinking about ties as well! Special cards are an idea, though if both teams have the same number of special cards donated then you're stuck. There's that, and I would hate for anybody to not participate because they don't have any special cards that fit any open spots and would be afraid of "hurting" the team by donating a regular card instead. If that makes sense? If we use "first to fill" as a tiebreaker for both teams filling their stamp cards, could we use that for a tiebreaker here too? Like if both teams fill 20 spots, the team that got to 20 first wins?
And I really like the snowballing traits idea! I had also been thinking of themed special rounds where cards would have different requirements but they'd all fit under one overarching theme. For example, having a Colors-themed round in June in honor of Colors' anniversary with requirements like, donate a card from a deck released in 2010, 2011, 2012, etc.; donate a card in line with themes of previous Colors Leagues (last year's league was RPG-themed, so donating a card from an RPG could be one), etc. Snowballing traits could definitely be incorporated into this. Though yeah, gotta make sure that that "ultimate" deck exists first!
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But you are right, making people feel as though they are bringing a team down by not donating special cards would be bad! Perhaps the same as Coloring Book then, where people get a bonus card or two for giving a special?
A round like Information Exchange but the reverse might be interesting also! For example instead of donating two cards at once, the punchcard is divided into 1/2, 3/4, 5/6 and players have to team up with another to donate one side of a canon pairing or something like that? So if I gave Rozalin from Disgaea for "1", that would lock the other into being Adell from Disgaea for "2" - so for that round, you wouldn't have to come up with any traits at all! That could be done for any kind of group - Couples, Rivals, Siblings, Parent/Child, Twins, and so on! Only rule is no character can be used twice by the same team!
Or a punchcard with an entire cast or series, if they fit into the 24! A race to collect 20 cards of different cast members of Bleach or 20 different Final Fantasy characters, +1 moogle, +1 chocobo, +1 summon, +1 from the Cid deck, for example!
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I decided to keep regular and special prizes the same for now just because I didn't want the overall prizes to end up even higher than they are now, if that makes sense. It's kind of a contrast to Coloring Book in that the individual donation prizes are smaller but the end-of-round prize is bigger. I thought this worked better with the whole team competition element.
Also, loving the ideas here! The parent/child one would be great for Mother's Day and Father's Day. How about an all Shounen Jump round for its 50th anniversary next year?
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It seems we are leaning heavily Odd so far, and
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That's a great idea! I'll see how this round shakes out and try that next time if necessary.
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I wouldn't mind helping out for that first game.
I know that you guys mentioned sorting out the active, not active members. Could maybe the first week be a sign up period, so that we can grab the active (or even semi-active) members? Then when the game is up and going, we can have a round going plus a sign up for the next week's round? I do like the idea of using our ages to determine our teams!
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The only concern I would have about a sign-up is this might lock out new players from hopping into the game in the middle!
But a preliminary round would be a good idea to see how many people participate in the first place! Perhaps a random thing could be chosen, for example odd/even age, and if the round ends up too lopsided then a list of participants could be made and further criteria determined from there? The age thing could be tried, then if 20 people participate, that list could be taken and used for reference - if 15 of those people joined in January then odd/even months would be unfair, but maybe letters in their names would be! And probably at least 10-15 of those first round players would play again in further ones!
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I do like the idea of using previous rounds as references. If the game is liked enough, many might replay actively!
I just thought of this, but I think (although it would be a pain) someone could go through the member list and make a note of those that haven't updated in like 3+ (or perhaps 5+?) months and take them off the list? That way we wouldn't have to do sign ups and you could see who's not active.
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I see there is a hiatus section at the bottom but outside of that I have honestly never seen half of the people in the Red tier before! And we would know if we had seen them, both of us were just there last month!
I got this far and gave up!
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I just asked someone about updating the member list as well!
I put it in a google docs and I will add in what I did after I pick up my mom in law!
here (I think I did it right)
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